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> VERY Impressive sky!
Thank you very much!
> One thing about snow is that it's very "Rough". Some links others gave
show
> that better. I grew up in Alaska and you can see beautiful white smooth
> 'hills' that's actually rare. Maybe away from trees and in rolling hills
> you can get that without much wind.
I don't get it... Are you saying that "my" soft hills are rare, but
possible? Or what? I can't figure the connection between the
different sentences, what they are referring to...
> Any chance you can give some details on the sky?
The sky isn't that difficult, really.
What I did was to model a hemispheric hull using
CSG. This then is filled with scattering media, here's the
code for the interested:
//Clouds
intersection{
sphere{0,145 inverse}
plane{-y,0}
sphere{0,190}
scale <1.5,.2,1.5>
hollow
double_illuminate
pigment{rgbt <1,1,1,1>}
interior{
media{
scattering{4,.1 extinction .6}
absorption .05 method 3 intervals 1
samples 25,150
density{
agate scale 30*<1,.5,1> color_map{[0 rgb 0][.85 rgb 0][.95 rgb 1][1 rgb
1]}
warp{turbulence .9 omega .35 octaves 6 lambda 3}
scale 2
warp{turbulence .6 omega .4 octaves 7 lambda 4}
translate x*5
}
}
}
translate y*-20
}
The double-illuminate in there is just a precaution. The translate x*5
in the density statement moves the clouds to a position where the
effect of the sun still works (needs light...) and the translate y*-20
at the end places the hulls base underneath the heightfields horizon.
The colormap takes care that only a certain part of the pattern is
used for the clouds, whereas the warps take care of "crinkling" them...
Any questions remaining? Feel free to ask!
Regards,
Tim
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmx de
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